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Introduction to ABCUO
Overview
New Player Benefits
Player vs Player
Player vs Monster
Shard Commerce
Other Features
Mondain's Legacy Release
Stygian Abyss Status

ABCUO Features
Combat Information
Enhanced Factions
PVP Events and Rankings
Double Domination
Capture The Flag
Toolbars
Music
New Magincia
Watchdogs
Private Security
Shard Staff

New Player Guide
Setting Up
Getting Around
Combat
New Player Quests
Death
Training
Macros
Reputation
Gathering Wealth
Building a Home
Forming Associations
Logging Out
External Links

ABCUO Lore
Commands
Quests
Player Races
NPC Guilds
Peerless Bosses and Dungeons
Unique Monsters
Animal Taming Contracts
Bulk Orders
Blacksmithy Bulk Order Rewards
Tailor Bulk Order Rewards
Veteran Rewards

Equipment
Overview
Item Properties
Materials [link]
Runic Tools
Weapons
Weapon Abilities
Neon Weapons
Armor
Jewelry
Shields
Quivers
Talismans
Spellbooks
Slayers
Hunting and Luck
Recipes
Magical Ingredients
Altering for Gargoyles
Runic Reforging

Artifacts and Rares
Doom Stealable Artifacts
Doom Equipment Artifacts
Paragon Minor Artifacts
Tokuno Stealable Artifacts
Lesser Treasures of Tokuno
Greater Treasures of Tokuno
ML Minor Artifacts
Peerless Artifacts
Equipment Sets
Craftable Artifacts
Craftable Magic Weapons
Craftable Magic Jewelry
Anniversary Artifacts
Virtue Artifacts
Champion Artifacts
Ter Mur Artifacts
Ter Mur Stealable Artifacts
Custom Artifacts
Lesser and Greater Artifacts

Skill Overview
Skill Training Guide
Power Scrolls and Champion Spawns
Training Stats

Combat Skills
Weapon Proficiencies
Parrying
Healing
Anatomy and Tactics
Meditation and Focus
Resisting Spells
Bard Skills

Spellcasting
Magery
Necromancy
Spirit Speak
Chivalry
Bushido
Ninjitsu
Spellweaving
Mysticism
Bard Spellsongs

Crafting Skills
Inscription
Alchemy
Blacksmithy
Tailoring
Tinkering
Carpentry
Bowcraft
Cooking
Imbuing
Item Identification
Arms Lore

Harvest Skills
Fishing
Lumberjacking
Mining

Rogue's Skills
Hiding
Stealth
Snooping
Stealing
Poisoning
Tracking
Detecting Hidden

Animal Skills
Animal Taming
Veterinary
Animal Lore
Herding

Treasure Hunting
Cartography
Lockpicking
Remove Trap

Other Skills
Forensic Evaluation
Camping
Begging
Watchdogs
Not to be mistaken for a guard dog, a watchdog is a specially trained pet that can help you avoid - or find - trouble. They can be purchased from any animal trainer NPC.

Blessed with detection abilities greater than that of any human, elf, or gargoyle, each watchdog has had its senses (mostly smell and hearing) tuned and is trained to help you, its master.

Upon sensing nearby strangers, your watchdog will alert you by barking or growling. Watchdogs treat all players as strangers, unless they are your party members or guildmates.

A watchdog's intuition reads a bit of every player's character, and this comes out in the dog's alert as he gives three kinds of warnings: One for murderers, another for suspicious characters who are either thieves or have murder counts, and another for those who have no murder counts.

Once you have been alerted about a particular person, your watchdog will not sound another alarm about them for a few moments; he has done his job and will not try to annoy you. However if another person is nearby you will receive another alert; thus if you hear two angry barks in quick succession, that indicates that there are two people nearby.

Watchdogs are not particularly alarmed by pure innocents, and will not bark multiple times for multiple people who have no murder counts.

Players who are hidden and immobile have a chance of evading a watchdog's detection. Depending on the humidity, direction of the wind, and other outside factors, you and your dog may walk right past somebody. However, once a hidden person moves, the watchdog will sound an alert.

A watchdog does not need to be near you to be useful. When ordered to stay at a remote location, such as your house, you will still be able to hear your watchdog's alerts from far away.

Watchdogs have two levels of alertness. When the dog is moving around, it is actively searching for people and can detect players from significantly further than you can see. On the other hand, when the dog is not moving, its senses are not working as hard and can only detect people within a range that is only slightly better than your own senses.

Watchdogs cannot be shrunk, bonded, transferred, or ordered to fight. If released, it will disappear. Monsters generally will not attack watchdogs, but dogs can be attacked by players. Watchdogs can be stabled, and they will recall and log out with you.

When used carefully, a watchdog makes an excellent hunting companion, warning you of incoming threats and giving you a vital few extra seconds to prepare or flee. 

 

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All Rights Reserved. Site by Joe DaSilva.
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